At set times, all players outside peace zones are automatically flagged for open-world combat. During the event, every kill rewards
1 PvP Coin, turning the world into a one-hour PvP hotspot.
When the event ends, PvP kills are counted and the player with the highest total receives a War Hero Aura for 1 hour as the World PvP Hour champion.
Devastated Castle has been reworked into a daily team-based PvP event. Players register during the event window and are automatically divided into two sides: Attackers and Defenders.
Registration opens at 18:00 and closes at 18:25. The battle begins at 18:30 and lasts for 30 minutes. The minimum level requirement to register is 52.
The Attackers must break through and capture the castle, while the Defenders fight to hold their ground until the event ends. Both sides use a team-based respawn system during the battle, and the winning team receives rewards.
Event registration, team handling, and battle announcements all run automatically every day. To keep the objectives clear, Defenders cannot attack the event monsters during the match.
Players can place contracts on any character, creating a live bounty that another player can claim. Once accepted, the target becomes killable for the hunter, and the hunter receives no Karma for completing the kill.
A successful contract rewards the hunter with 10 Festival Adena. Contracts remain active for 24 hours, each target has a 48-hour cooldown, and the bounty ends immediately after the target is killed once.
Additional system messages have also been added to help the hunter track and complete the target efficiently during the contract window.
The recommendation system has been reworked into a permanent activity-based progression feature. Players can no longer recommend each other manually, and Recommendation Points are now earned through real gameplay instead.
Reward Rate1 point per 1 hour of active gameplay
Maximum Total255 permanent points
No ProgressPeace zones, private store, offline shop, idle login
To prevent abuse, the hourly progress only counts while the character is actively playing. Simply staying logged in is not enough, and players must gain XP or make kills during that period for the hour to qualify.
When a point is earned, the player receives an in-game notification confirming the reward, making the system easy to track during normal gameplay.
Verified website votes now do more than support the server ranking. Every confirmed vote also contributes toward a daily community goal that can unlock a special Vote Boss spawn for everyone.
Once the server reaches 200 votes for the day, the system will automatically spawn either Lilith or Anakim. The boss rotates daily, and only one Vote Boss can be triggered each day.
Until the vote target is completed, both bosses remain unavailable, which turns each spawn into a true community-driven event where every individual verified vote matters.
Players will also see progress announcements in game showing how many votes are still needed before the next Vote Boss appears, making it easy for the whole server to track the push together.
Olympiad now follows a clean weekly schedule from Monday to Sunday, making it much easier to track when each competitive cycle begins and ends.
Hero selection and the weekly reset now take place at the end of Sunday night, so players always know exactly when a new race for points and hero status begins.
Matches are available every day from 12:00 PM until 8:00 PM, giving everyone a consistent time window to join battles, climb the rankings, and fight for hero.
AVOKADO includes an automatic potion system that can be configured with .autopots, making everyday farming and PvP much more comfortable.
Once enabled, supported potions can be consumed automatically during combat based on your chosen settings, so you do not need to spam them manually.
All players begin with the Dwarf Create Item skill at level 4, allowing everyone to craft recipes and unlock higher recipe grades as they continue leveling. The table below shows which recipe grades become available at each stage.
Create Item Level 6Character Level 49 - Early B-Grade recipes
Create Item Level 7Character Level 52 - Full B-Grade recipes
Create Item Level 8Character Level 59 - A-Grade recipes
Create Item Level 9Character Level 67 - S-Grade recipes
Selected Grade A and Grade S recipes also benefit from a Recipe Pity System, giving long crafting sessions a more reliable sense of progression.
Failed attempts are tracked separately for each character and each supported recipe, so repeated failures on the same craft will eventually lead to a guaranteed success after a set number of attempts.
Each recipe keeps its own pity progress independently, and once the guaranteed craft succeeds, that specific pity counter resets back to 0.